VR


KidsLanding

The project was realized in context of data visualization. In our group project we set the goal to develop a walkable time bar, that shows all of my drawings kept in archive. The Database ranges from pictures i drew in my early years at the age of 3 to the current state of the art (2014).

With realizing the project in VR, the user is able to walk physically on the timeline. As a gimmick we animated different pictures to draw the users attention to different areas of the scene. 

B.A.

Der Mensch als Cyborg

In my Bachelor project I realized an Augmented Reality application, that can recognize structures of the human body, if scanned in advance. It doesn´t matter wether you use a webcam synched to a PC or you grab your smartphone. The application is able to track charecteristic points on your skin, so the digital model of predefined artificial limbs/sculptures can be projected accurate.

By using an action button the user is able to activate different animations, depending on which projection is selected.